I’m trying to get my particles to layer nicely with my sprites as displayed here:
My problem is, I need to set the particles’ z position every frame. When I do this, the particle looks like its z-fighting the sprite its supposed to be behind.
The reason for this, is so the torch flame can appear infront of / behind the player depending on what direction the player is facing.
I’ve tried doing “particleSys.Emit()” and passing in position parameters but then I lose all the nice functionality of the particle system prefabs.