Setting per-instance data on MeshInstanceRendererSystem

Is the ability to set per-instance data on the MeshInstanceRendererSystem going to be added?

Currently the Graphics.DrawMeshInstanced call is passing in null where there could be a MaterialPropertyBlock.

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Sadly, not yet. But they plan to implement it.

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Check out MaterialPropertyBlock support in MeshInstanceRendererSystem

For a custom mesh instance renderer system that supports material property blocks

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