Is the ability to set per-instance data on the MeshInstanceRendererSystem going to be added?
Currently the Graphics.DrawMeshInstanced call is passing in null where there could be a MaterialPropertyBlock.
Is the ability to set per-instance data on the MeshInstanceRendererSystem going to be added?
Currently the Graphics.DrawMeshInstanced call is passing in null where there could be a MaterialPropertyBlock.
Sadly, not yet. But they plan to implement it.
Check out MaterialPropertyBlock support in MeshInstanceRendererSystem
For a custom mesh instance renderer system that supports material property blocks