Hello there, I have an issue with using the “Point” filter mode of a specific texture: weird parallel lines of transparent pixels appear on the model, they are not here when using back “Bilinear” filter mode.
As you will see in screenshots, no issue with the other textures.
Top left: result with bilinear filter mode
Bottom left: result with point filter mode (the issue)
Center: texture settings
Right: material settings
I don’t know if it’s a bug or just a wrong parameter somewhere, in that case my bad for creating this topic in wrong category!
Thanks for your help!
I forgot to say that this issue is also here in-game. And it’s not for a standalone game but for a game mod, so I have some limitations.