I wanted all of my Sprites on a specific Sprite Atlas to be readable (so i can use the alphaHitTestMinimumThreshold property on Image components with sprites from that atlas) so i marked the Atlas as Read/Write, but when i load a Sprite using SpriteAtlas.GetSprite() the sprite that comes is not readable making it so changing alphaHitTestMinimumThreshold throws an exception.
If the Read/Write property on a Sprite Atlas doesn’t do that, what is the purpose of it even?