I’m building my own OO code based gui system on top of GUI and in general its going fairly well.
But I have run into a stumbling block in that I want to use Unity’s built in skin system, but I cannot find a way to tell a control which selection (eg “normal”,“active” etc) to use. Is this hiding somewhere or is it another example of “if its not the one use case we thought of then you can’t do it” in Unity?