I have quaternion values imported from motion capture software. I would like to apply these rotation values to the in-game object to make the rotation match the mocap data.
Is there a function to set the rotation of an object that takes 4 quaternion values as input?
Rather than 'transform.eulerAngles = quaternion.eulerAngles', you can just write 'transform.rotation = quaternion'.
– j_y_kAwesome. I'm still learning too.
– flaviusxvii