I’m calling from an object pool and able to set position correctly, but not rotation.
Not sure why the below doesn’t set rotation.
Any thoughts?
ObjectPoolManager.PullObject("Object1").transform.position = transform.position;
ObjectPoolManager.PullObject("Object1").transform.rotation = transform.rotation;
Thanks, Gametyme.
I’d like the object to follow the same rotation as the object that it’s being called from.
Either way, that didn’t appear to work.
No, it’s a static object. What I don’t understand is why the positional transform is working, but no rotation?
You could try adding a spawn point and setting your spawned objects to its rotation.
Yeah, that’s my next test. Thanks