So, I was trying to add a NGUI’s UIFont prefab into my singleton. Only to find out it’s not that easy.
I could add the prefab on Resources
and initialize it on Start
. That would work. But I didn’t want to do it like this because then I’ll have to “lock” the prefab name to a string.
Rather, I was trying to figure out a way to do it on the Inspector. Then I got stuck. It simply doesn’t work. Maybe it’s a bug. If I add my singleton into a scene, the default values for language
will load just fine. But when it’s instantiated through script, nada.
Anyway, now here I am. Don’t even know what’d be the best approach to do it.
Is this a failure on the Singleton design?
I mean, we can and should set up most singleton variables on the source code itself. But for some assets it seems to make more sense to do it on the Inspector. I just can’t picture how.