So in our project we instantiate DOTS prefabs containing a box collider with a (1, 1, 1) size. However, each of our instance can have an arbitrary size.
In the Physics samples, from what I understand, it modifies the BlobAsset. Since we always instantiate the same prefab, it would then modify the common BlobAsset and all of my instances would have the same collider size.
In a comment in the samples, it says:
if you want to modify prefab instances independently, you need to create unique BlobAssets at run-time and dispose them when you are done
I guess that’s how I need to do it. I know how to create a basic BlobAsset from reading the documentation, but I’m not too sure how I would proceed to copy an existing BlobAsset and then set it in the PhysicsCollider component. How could I achieve that?