Suppose my texture size is at 200x50px. I intend to map this texture onto a plane as an interactable component. But the size of the plane is always either larger or smaller than the texture. The texture will stretch and become pixelated. I want to set the size of the plane to have the same size as the texture. But the scaling factor for the plane is in Unity’s own unit.
How can I set the size of a plane to be exactly the pixel size of the texture?