I’m setting up a 2D game with Unity’s 4.3+ 2D system.
I’m setting all my characters, backgrounds etc up with different sorting layers and sorting orders to make sure they appear as they should.
I was wondering if that is less efficient than setting up their Z values instead. How much less/more efficient is it?
What about with 3D meshes? Does the same hold true for them in a 2D scene?