Setting Spine Animations Correctly

Hello,

I can’t get my Spine animations to fire correctly. Animation names are correct but I believe I’m executing incorrectly. The NPC follows a patrol path but the walk animation must be continuously getting set. If the player comes within a certain distance of the NPC, the NPC moves towards the player. When the NPC is in attack range, it should start attacking but the attack animation gets overridden and the NPC defaults back to facing down on the Y-Axis.

AIController: https://codeshare.io/Ek6erP
Mover: https://codeshare.io/R78zPQ
Fighter: Fighter - Codeshare
Action Scheduler: Action Scheduler - Codeshare

Video Link of Game Play:
https://drive.google.com/file/d/15p-4h6YHUJFkQDKLKKalaJBz8D-YCSCU/view?usp=sharing