When you add a SpriteShapeController component to a GameObject you can check the bool value “Stretch UV” in order to…well…stretch the UV.
I wanted to set this in code, but apparently it’s not possible.
There is no exposed property for it. I can set the actual stretchTiling value in code, but not if it should actually stretch or not, which does nothing if I change it in code until the bool is set in the inspector.
So please expose the “Stretch UV”-bool property asap
It’s been months. Did something happen related to the issue. I looked at the Changelog of SpriteShape but there was no indication if the property was exposed.
ran into the same issue today - still can’t be set in code. going over every asset and setting it in the inspector seems backwards - any convoluted workarounds for now?