Setting texture to cylinder circumference without repetition

Hi all,

I am pretty new to Unity and at the beginning i try to realize a little slot machine.

There I have 3 cylinders and rotated them 90 degress and created a png file of the symbols and then created a material of it.
Then i attached it to the cylinder but my problem is that it is repeating in its body about 3 times.

I would like only to have this 9 symbols of the original png (right side in PAINT.NET) without any repetition.
Even if i double my png in its width, it still does not work.

I need to match the the circumference of the cylinder to the width of the png?

I tried to play with the material Tilling values but also had no success:

Anyone a clue? :slight_smile:

That’s just how the UV’s of the built-in cylinder object are set so your texture will repeat at least twice, you can import a new one from Blender.