Hey folks,
Curious as to if its possible to set the render target size for the camera, for example have the camera render to a texture that’s only half the screen size and then scale that texture up to the full screen. Can this be done automatically with a setting I’ve just not found? Or would I need to use a render texture for this, and then take the result of that render texture and draw that to the screen instead?
appreciate any help or suggestions that people may have.