Setting the render buffer size?

Hey folks,

Curious as to if its possible to set the render target size for the camera, for example have the camera render to a texture that’s only half the screen size and then scale that texture up to the full screen. Can this be done automatically with a setting I’ve just not found? Or would I need to use a render texture for this, and then take the result of that render texture and draw that to the screen instead?

appreciate any help or suggestions that people may have.

You need a rendertexture, although if you’re publishing to iOS then Unity will do this automatically in 4.0.

–Eric

When you say “do this automatically” do you mean it will automatically draw to a render target which i am able to set the size of? or do you mean it automatically downsizes rendering and then scales up the rendered screen afterwards (in which case is the downsizing value accessible?)