Setting the Speed of an animation

hello, so i have this variable : public Animation ReloadAnim;

what i would like to know is how do i change the speed of the playback? i know i could if i were to call the anim like this animation.Play(“Reload”); but this doesn’t seem to work. any ideas?

The Unity Script Reference page for Animation has a fitting example.

// Make all animations in this character play at half speed
for (var state : AnimationState in animation) {
	state.speed = 0.5;

Also, if you’re trying to slow down or speed up every frame based animation in the scene, you can use time.timescale