Setting the timescale for certain rigidbodies

Is there any way to set the timescale individually? In my case I have 2 wheelcollider-powered cars in a splitscreen game and want to pause their movement independently (when user 1 opens the pause menu, only his car is paused … something along those lines).

The Time.timeScale is a game global and can not be changed on individual objects. Perhaps one way to achieve your desired effect is to recognize that your “cars” are instances of RigidBodies and hence move via physics because they are such. If you deactivate a car’s RigidBody, it will immediately “stop” as it is no longer part of the physics model. When the user unpauses, reactivate the RigidBody on the car and physics will once again apply