Setting thrown object to kinematic after hitting target?

Hi everyone! I am making an axe throwing game for VR, and am having a little trouble getting this part to work. I have a grabbable object that should stick in place once it hits the mesh of the target. This is the code I’m working with:

public class TargetScore : MonoBehaviour
{
//Set
public GameObject Axe;

    private void OnTriggerEnter(Collider other)
    {
        //when object comes into contact with target
        if (other.gameObject.name == Axe.name)
        {
            GetComponent<Rigidbody>().isKinematic = true;
            ScoreManager.score++;

        }
    }

But the axe will not stick nor will the score increment. What am I missing? Thank you!

Well, let’s take this one step at a time:

if (other.gameObject.name == Axe.name)

This suggests that this script is attached to the Target, and that it’s watching for the Throwing Axe.

GetComponent<Rigidbody>().isKinematic = true;

Then, you’re setting the Target to be kinematic.

You should set that on the Throwing Axe instead.

other.gameObject.GetComponent<Rigidbody>().isKinematic = true;