Hello,
I’m curious on how I can detect an item in the Toolbar slot and set a designated item on the player active. How do yall go about that?
Thank you!
Hello,
I’m curious on how I can detect an item in the Toolbar slot and set a designated item on the player active. How do yall go about that?
Thank you!
if you refer to the SceneView toolbar icons and tools, this is the starting point:
Tools are implemented as classes that inherit from EditorTool:
I think they’re referring to their game’s toolbar they showed here: UI in the editor is different from Build
But this is a pretty broad/vague question. Usually… with code?