Hello Gurus.
As the topic reads, I’m having a problem setting Unity variables from within a browser, but, in a slightly different way than what may be considered “normal”.
Here is an example of just Unity JS that would be the equiv of what I’m trying to do…
var Foo: String
var Bar: String = "Foo";
var Val: String = "Foobar";
// we want to set var Foo to equal "Foobar"
// but using Bar as the variable reference
// pseudo examples that are for clarity only..
*Bar = Val
{&Bar} = Val;
Here’s an actual working example…
Browser JS:
function setVariable (key, val)
{
var str = "myVariable=FooBar";
GetUnity.SendMessage("MyObject", "setValue", str);
}
Unity JS:
var myVariable: String;
function setValue(arg: String)
{
var args = arg.Split("="[0]);
key = args[0];
val = args[1];
// key = String myVariable | val = String FooBar
// how to reference variable of same name?
key = val;
}
I’m sure there are other ways to set Unity variables and I’d like to know the method for those – but I am very interested in knowing how to do it this way (if it can).
Thanks.