So, new to Unity, and I’m trying to figure out exactly how to set up the camera view for a 2D game I want to make. What I understand so far:
-I need to set the camera to orthogonal view so that objects are the same size regardless of depth
-The orthogonal size of the camera is half of the number of 1x1 quads that can fit vertically into the camera’s viewing area
My question is, how “big” is a 1x1 quad, in terms of pixels? I can make a square sprite of any size and it will be scaled up or down to fit the dimensions of the quad, but I don’t really want my sprites to get scaled at all, or at the very least, I want to ensure that they’re being scaled by a power of two. What dimensions can I use for a texture so that it won’t have to scale to fit the quad?