Has anyone had any experience setting up a grab pass in a single pass/single pass instanced pipeline? I’ve been trying to find any information on this and have seen anything. Just knowing what format the _GrabTexture is coming in as would be super helpful. Is it just a 2D texture or is it the proper Tex2DArray?
I’m also curious about the Single Pass Instanced part. Did you find anything?
Definitely not, I’ve seen other people ask similar questions to no avail but that’s about it.