I currently have an array, which I need to fill out on each enemy. That’s a lot of work. Each of this array is the identical in members size and value, including order. This array is of float type.
What I am wondering, is, how, perhaps with lists, but I am uncertain, can I say something like this…
///this one shared script across all enemies.
thisArrayOrList.Length = 32;
thisArrayOrList[0] = 10;
thisArrayOrList[1] = 32;
....and so on.
:?