Hi All
Im brand new to Unity and I’m tearing my hair out trying to get my head around the first step of setting up my project and work space.
I want to set the editor up to work with my full res x4 assets which are designed for the ipad with a resolution of 2048 x 1536 px so I want my editor camera / UI canvas to reflect this, so that when I drag images / sprites from my assets folder, they appear exactly as they would on the device, I figured this would be an intuitive starting point and ensure that I position my UI and game objects correctly from the get go, ie as I see them in photoshop and other Image editing applications.
However After scratching my head for 2 days as to why my canvas was super large and the assets were either tiny or massive when dragged onto the canvas, I finally discovered the obscure wonders of PPU which is currently set to the default of 100
So Ive set my main camera up to
Orthographic
Size (7.68)
Viewport rect (W 4 H 3) (Im assuming this is the aspect ratio as its not very clear)
And my canvas to
Render mode (screenspace - Camera)
Render camera - (Main Camera)
Canvas scaler (scale with screen size)
reference resolution (2048 x 1536)
My Question is will this set up allow my game / UI to scale to other screen sizes when they run on the actual device. or am I stuck with the 2048 x 1536 resolution ?