Hello everyone!
I recently got FinalIK and, while the package is awesome, I’m having some difficulty setting up a VR rig that has walking animations as apposed to the standard shuffle movement that comes out of the box.
I did try setting the Locomotion Weight slider to 0 in order to utilize animations, but once I did that, the pacing between the headset position and the actual model became imbalanced. For instance… if I were to move forward a few paces using my joystick, the character model would be significantly further ahead of my camera view. It’s bizarre to watch; the character is basically performing a backwards lunge in order to maintain tracking of the headset and controllers.
If it helps, I am using the Oculus Quest 2 with the XR Interaction Toolkit (if I should not be, please say so)