Setting up lighting in Unity like in MagicaVoxel

Hey friends.

I have some models which my friend has made by MagicaVoxel app:

They look cool, right? Yes, I know, thanks.

However I have a problem. I have never worked with the lighting system of Unity. How can I make the lighting and filtering be like this image above? Should I just randomly change the parameters and can you recommend me which parameters I should change?

I don’t know if this info is required for getting help but I also want the lighting and filtering change when the player leaves their house. Of course, it is my job to design this system but the lighting settings must be changeable during game

That’s the problem… and the solution. Get to work!!

I see an overall ambient light, a point light in the fireplace, I see some shadows cast, I see perhaps some AO but it might just be shadows from a top-down light.

“Get to work” is a good advice :grin:

However the last part in your comment is more helpful since I don’t see any of these infos. I guess I should learn about lighting general, then I will see too.