Is it possible to setup the tilemap to work with a top-down game well?
What I mean is that if the character is above a tile, it should be behind it, if it’s below the tile, it should be in front of it.
Right now a solution for this would probably to have a separate layer for each row of a tilemap and add an appropiate offset on the z axis for each layer, but I think this would break autotiling and I’m not sure about the performance consequences.