Hello,
I have a "Main" game object that has a car list in it, when the player clicks "create server" I want to update this "Main" game objects car list...
The car list is called
Cars (and has a size and element 0)
in my prefab object, I have a carnetworkinit, that runs this script,
if (networkView.isMine)
{
GetComponent("NetworkRigidbody").enabled = false;
var themain : GameObject;
themain = GameObject.Find("MAIN");
// themain.GetComponent("CarInput").Cars.Push (CarControl);
// themain.GetComponent("CarInput").SwitchCar(2);
}
however, if I uncomment this code, (which I think is the problem) it says this error...
MissingMethodException: Method not found: 'CarControl[].Push'. Boo.Lang.Runtime.DynamicDispatching.MethodDispatcherFactory.ProduceExtensionDispatcher () Boo.Lang.Runtime.DynamicDispatching.MethodDispatcherFactory.Create () Boo.Lang.Runtime.RuntimeServices.DoCreateMethodDispatcher (System.Object target, System.Type targetType, System.String name, System.Object[] args) Boo.Lang.Runtime.RuntimeServices.CreateMethodDispatcher (System.Object target, System.String name, System.Object[] args) Boo.Lang.Runtime.RuntimeServices+c_AnonStorey13.<>m_7 () Boo.Lang.Runtime.DynamicDispatching.DispatcherCache.Get (Boo.Lang.Runtime.DynamicDispatching.DispatcherKey key, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) Boo.Lang.Runtime.RuntimeServices.Dispatch (System.Object target, System.String cacheKeyName, System.Object[] args, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory) Boo.Lang.Runtime.RuntimeServices.Invoke (System.Object target, System.String name, System.Object[] args) UnityScript.Lang.UnityRuntimeServices.Invoke (System.Object target, System.String name, System.Object[] args, System.Type scriptBaseType) CarNetworkInit.OnNetworkInstantiate (NetworkMessageInfo msg) (at Assets/Networking Scripts/CarNetworkInit.js:12) UnityEngine.Network:Instantiate(Object, Vector3, Quaternion, Int32) CarSpawnPrefab:OnNetworkLoadedLevel() (at Assets/Networking Scripts/CarSpawnPrefab.js:10) UnityScript.Lang.UnityRuntimeServices:Invoke(Object, String, Object[], Type) ConnectGui:OnGUI() (at Assets/Networking Scripts/ConnectGui.js:34)
CarControl is the prefabs "car controller" script.. again, this might be the problem too.. I dunno..I don't want to put a "push" method into the car control script....
Anyone even have the foggiest what I just wrote?