Settings Rollout for 100% of playerbase

I’m trying to do a rollout for 100% of the userbase using the Remote Config Rules.
I want to split the experience of the player into 4 sections defined as: A, B, C, D. These values will also be used to track analytics specifically for each of these.

I’m am struggling to get the user to be consistently placed in one of the 4 groups, I feel like maybe I missunderstand the ‘Rollout Percentage’

My setup looks like this:


Where every group has a 25% rollout.

Am I approaching this the wrong way or is there something I’m missing that could resolve my issue?

EDIT: Using a modular expression inside the condition on the UserID i’ve managed to find a working way to split the userbase up in prefered groups, still curious to see if this is the only way to achieve this!

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@Qrowl I’m glad the modular expression worked. So for the rollout percentage, that is a random 25% sampling of all users that qualify for the rule. The groups are not mutually exclusive.

However, we’re currently wrapping up a 1.2.0-preview package release that will add support for multi-variant rules. This way, you can one rule, with the condition true, then have 4 variants, each with a weight of 25, and your users will be split evenly across the variants. I can give you an update when that feature is released, if you’d like.

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Appreciate it! Yes please keep me up to date as soon as this is available. For the time being I can use my current solution :slight_smile:

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@Qrowl
Remote Config 1.2.0-preview package is out, where we added support for Multi Variant Rules like @rambod mentioned above.
You can read more about MV Rules here:
https://docs.unity3d.com/Packages/com.unity.remote-config@1.2/manual/RulesAndSettings.html#rule-type-variant

Please let us know if the new package resolves your issue!

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