Hello,
SetTriangles appears to be slow to me, slower than I thought, causing spikes in real-time. I’d like to know if there is any work around for this. I am also assuming that SetTriangles and using directly triangles aren’t much different in speed.
Unity answer appears to be particularly broken today. I cannot edit my question either reply to the comments, therefore I opened a forum thread: http://forum.unity3d.com/threads/218662-SetTriangles-slow?p=1459629 please help there