Setup a connection in Unity Networking (Unet) using LLAPI

Hey! I want to send some data (a Vector3 for position to be precise), using a server on my PC, and setting up Unity Android app as a host which sends a request to my server, and gets a response.

using UnityEngine.Networking;

public class NetworkingBasic : NetworkManager {
	
	// Initializing the Transport Layer with no arguments (default settings)
	NetworkTransport.Init();
	ConnectionConfig config = new ConnectionConfig();
	int myReliableChannelId = config.AddChannel(QosType.Reliable);

	HostTopology topology = new HostTopology(config,10);
	int hostId = NetworkTransport.AddHost(topology, 8888);

	connectionId = NetworkTransport.Connect(hostId,"0.0.0.0", 8888, 0, out NetworkError);

}

The documentation here doesn’t specify all the details and this code is showing errors on Line 6 and 11. Please help me out.

You have to put all those lines in a method, such as:

void Awake() {
NetworkTransport.Init();
}