Hello, Unity!
I have a multiplatform project. And I separate client-server logic for WebGL and local logic for mobile platforms into separate libraries (dll). Something in mobile logic requared to add in link.xml. But when I try to compile project for WebGL, stripper not found (and it really not exist for this) my mobile logic assembly.
UnusedBytecodeStripper2.exe did not run properly!
Fatal error in Mono CIL Linker
System.ArgumentException: Unable to find the file for the assembly named 'MyCompany.MobileModel'. Should this assembly be in the project?
How I can define platform specific link.xml? Or any other way to not rewrite link.xml for every compile?