Setup for development on iphone and web

Hi!
Just beginning to get my feet wet developing for iPhone.
To start with I must say the whole process of certificates, provisions etc was a somewhat intimidating experience.

However I have got it together now.

My question is how to set up a decent environment to enable a nice workflow for developing for the iPhone and web simultaneously?

I have been using MonoDevelop for web projects previously. If I want to keep using MonoDevelop to write code, I assume that I need to replace the UnityEngine.dll and UnityEditor.dll external assemblies in MonoDevelop with the equivalent ones for Iphone. Is it possible to keep them side by side? or do I need to set up a separate “solution” for the Iphone and another one for the web?

What is considered best practice in this area?

TIA

+1 for this question. Would love to know if there are good strategies afoot.

Kevin

The only way I have found to work reliably is to develop in Unity iPhone, and then copy the project and load it up with Unity Pro. Things get crashy when you try to go the other way, and syncing the different unity versions against an asset server is a trainwreck.

They’re supposed to be working on pulling everything into the same IDE, but I suspect they’re chasing more exciting features for now. My strategy is to just limp along with Unity iPhone and Unitron until then.

I fire up 2.6 every once in a while, and imagine how nice it would be if I could use it.