I have setup HRD image as skybox and using it. My scene contains 2 chair a table and a board but it looks like that these objects are floating in the mid air, How can I make them appears to be on floor and cast shadow as well
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Literally add a floor model and enable shadows.
Unless you want it to look like the floor is from the HDR skybox, then I don’t think it’s possible.
@uzairali001, There may be a way with matte shadows (invisible plane/object that receives shadows) to add the illusion of shadows to your scene and give the appearance of shadows on your skybox’s floor. I am trying to figure that out myself. There is a method that works with older versions of Unity and seems to maybe work with a forward rendering solution, but def. not in a deferred rendering one, that I can tell at least. Here is the thread on that:
http://forum.unity3d.com/threads/matte-shadow.14438/