Several Game Objects with almost same properties


I just started making a simple game with Unity and I have this question(not particularly a problem):

I will have about fifty quads which are completely identical in their components except their textures when I am finished.

I randomly instantiate them using an array(not sure why this info is important).

What I am looking for is a way to maybe gather these game objects in a tidier manner(I don’t want to end up with 50 game objects).

Thanks for help!

Simply parent them to an empty GameObject in your scene. Then you can fold them away in the hierarchy.

Make sure you use an empty. Any components that affect the transform of the parent will also affect all of its children, this can lead to unanticipated side effects.