I just started making a simple game with Unity and I have this question(not particularly a problem):
I will have about fifty quads which are completely identical in their components except their textures when I am finished.
I randomly instantiate them using an array(not sure why this info is important).
What I am looking for is a way to maybe gather these game objects in a tidier manner(I don’t want to end up with 50 game objects).
Thanks for help!