When I load Unity I’m now getting the following issue
I have uninstalled/reinstalled unity, I’ve installed the specific version of java that the external tools says its looking for and directed it to that location and still getting this issue when I load unity (2022.2.14f1 & 2021.3.22f1)
Also have the following messages show up in the console when opening my project (after closing the previously mentioned dialogue box twice)
Assets\IronSource\DemoScene\IronSourceDemoScript.cs(99,9): warning CS0618: ‘IronSourceEvents.onImpressionSuccessEvent’ is obsolete: ‘This method has been deprecated and won’t be included in ironSource SDK versions 7.3.0 and above. Please use OnImpressionDataReady instead.’
using code to prevent emojis
Failed with exception GooglePlayServices.JavaUtilities+ToolNotFoundException: jar not found.
at GooglePlayServices.JavaUtilities.FindJavaTool (System.String javaTool) [0x0009a] in <6107d0e161ea44f5b1a06a3cb63d4bc0>:0
at GooglePlayServices.JavaUtilities.get_JarBinaryPath () [0x00000] in <6107d0e161ea44f5b1a06a3cb63d4bc0>:0
at GooglePlayServices.PlayServicesResolver.ExtractZip (System.String zipFile, System.Collections.Generic.IEnumerable`1[T] extractFilenames, System.String outputDirectory, System.Boolean update) [0x000cb] in <6107d0e161ea44f5b1a06a3cb63d4bc0>:0
UnityEngine.Debug:Log (object)
Google.Logger:Log (string,Google.LogLevel)
GooglePlayServices.PlayServicesResolver:Log (string,Google.LogLevel)
GooglePlayServices.PlayServicesResolver:ExtractZip (string,System.Collections.Generic.IEnumerable`1<string>,string,bool)
Google.GradleWrapper:Extract (Google.Logger)
GooglePlayServices.GradleResolver:GradleResolution (string,string,bool,bool,System.Action`1<System.Collections.Generic.List`1<Google.JarResolver.Dependency>>)
GooglePlayServices.GradleResolver:smile:oResolutionUnsafe (string,bool,System.Action)
GooglePlayServices.GradleResolver/<DoResolution>c__AnonStorey13:<>m__1D ()
Google.RunOnMainThread:ExecuteNext ()
Google.RunOnMainThread:<ExecuteAll>m__A ()
Google.RunOnMainThread:RunAction (System.Action)
Google.RunOnMainThread:ExecuteAll ()
Google.RunOnMainThread:Run (System.Action,bool)
GooglePlayServices.GradleResolver:smile:oResolution (string,bool,System.Action)
GooglePlayServices.PlayServicesResolver:ResolveUnsafe (System.Action`1<bool>,bool,bool,bool)
GooglePlayServices.PlayServicesResolver/<ScheduleResolve>c__AnonStorey1E:<>m__3F ()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob ()
GooglePlayServices.PlayServicesResolver:ScheduleResolve (bool,bool,System.Action`1<bool>,bool)
GooglePlayServices.PlayServicesResolver:AutoResolve (System.Action)
GooglePlayServices.PlayServicesResolver:<ScheduleAutoResolve>m__47 ()
Google.RunOnMainThread:ExecutePollingJobs ()
Google.RunOnMainThread:<ExecuteAll>m__A ()
Google.RunOnMainThread:RunAction (System.Action)
Google.RunOnMainThread:ExecuteAll ()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
And
Job failed with exception: GooglePlayServices.JavaUtilities+ToolNotFoundException: jar not found.
at GooglePlayServices.PlayServicesResolver.ExtractZip (System.String zipFile, System.Collections.Generic.IEnumerable`1[T] extractFilenames, System.String outputDirectory, System.Boolean update) [0x00130] in <6107d0e161ea44f5b1a06a3cb63d4bc0>:0
at Google.GradleWrapper.Extract (Google.Logger logger) [0x00045] in <6107d0e161ea44f5b1a06a3cb63d4bc0>:0
at GooglePlayServices.GradleResolver.GradleResolution (System.String destinationDirectory, System.String androidSdkPath, System.Boolean logErrorOnMissingArtifacts, System.Boolean closeWindowOnCompletion, System.Action`1[T] resolutionComplete) [0x00085] in <6107d0e161ea44f5b1a06a3cb63d4bc0>:0
at GooglePlayServices.GradleResolver.DoResolutionUnsafe (System.String destinationDirectory, System.Boolean closeWindowOnCompletion, System.Action resolutionComplete) [0x000ba] in <6107d0e161ea44f5b1a06a3cb63d4bc0>:0
at GooglePlayServices.GradleResolver+<DoResolution>c__AnonStorey13.<>m__1D () [0x00000] in <6107d0e161ea44f5b1a06a3cb63d4bc0>:0
at Google.RunOnMainThread.ExecuteNext () [0x0003d] in <bc484ae24804425b9f40a568d4bcd71d>:0
UnityEngine.Debug:LogError (object)
Google.RunOnMainThread:ExecuteNext ()
Google.RunOnMainThread:<ExecuteAll>m__A ()
Google.RunOnMainThread:RunAction (System.Action)
Google.RunOnMainThread:ExecuteAll ()
Google.RunOnMainThread:Run (System.Action,bool)
GooglePlayServices.GradleResolver:smile:oResolution (string,bool,System.Action)
GooglePlayServices.PlayServicesResolver:ResolveUnsafe (System.Action`1<bool>,bool,bool,bool)
GooglePlayServices.PlayServicesResolver/<ScheduleResolve>c__AnonStorey1E:<>m__3F ()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob ()
GooglePlayServices.PlayServicesResolver:ScheduleResolve (bool,bool,System.Action`1<bool>,bool)
GooglePlayServices.PlayServicesResolver:AutoResolve (System.Action)
GooglePlayServices.PlayServicesResolver:<ScheduleAutoResolve>m__47 ()
Google.RunOnMainThread:ExecutePollingJobs ()
Google.RunOnMainThread:<ExecuteAll>m__A ()
Google.RunOnMainThread:RunAction (System.Action)
Google.RunOnMainThread:ExecuteAll ()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
And my final issue which is probably related to the above issues is when I try to build my game it gets stuck.
As you can see I let this sit for 7 1/2 hours and it didn’t move. It was at this point within a minutes time at most.