I’ve been having some issues getting my project to compile in XCode. I created a completely empty project and tried to build in XCode 4.5.1, and I’m getting 9 linker errors. I’m trying to build using a simulator, as I don’t have immediate access to an iPhone or iPad yet.
Here are my Unity Player Settings:
Target Device: iPhone + iPad
Target Platform: Universal armv6 + armv7
Target Resolution: Native
SDK Version: iOS Simulator Latest
Target iOS Version: 6.0
I’m not using the Build & Run command, nor am I using Development Build. There aren’t any third-party extensions involved, just literally created a new project, modified Player Settings to the above, and hit Build to iOS. Here are the Linker Errors I’m receiving (All of these are Apple Mach-O Linker Errors):
“_FMOD_OggVorbis_Calloc”
“_FMOD_OggVorbis_Free”
“_FMOD_OggVorbis_Malloc”
“_FMOD_OggVorbis_ReAlloc”
“DecompressDXT1”
“_mono_aot_module_UnityEngine_info”
“_mono_aot_module_mscorlib_info”
“_mono_ficall_flag”
“linker command failed with exit code 1 (use -v to see invocation)”
Anyone got any ideas on how to fix this?