Hi there,
I tried to find a solution in already asked questions but I didn’t fine one yet.
Is it possible to load several music tracks to your camera and control their volume via AudioSource.mute?
I want an evolving sound atmo. If the player picks up something another part of the music will be unlocked (volume = 0 —> 100).
AudioSource.mute seems to be a good choice because this way you don’t have to sync the audio (imagine a 4/4 beat where a player picks up the item somewhere between, this would sound pretty bad…)
Unfortunately I cant provide code yet…
Sorry if there already is a solution. I am pretty new here.
Thanks in advance!