I have a project I’m working on. It’s a Windows based 360 video app. We will have a HUGE amount of media in our app. At least a terabyte of media if not more than that. Each video will be quite large. Initially, I am planning on having all media and assets on the local machine.
If I create an asset bundle “VideoAssetBundle” that contains all my videos, if I understand how this works, the “VideoAssetBundle” would be HUGE which initially may seem to be ok. However, if I understand how all this works. When I “Load” the asset bundle, is it just unpacking the bundle or is it actually loading all the contents into memory… which, most likely would kill the machine and application.
And if it is loading all the contents into memory, which won’t work in my situation, is there a better solution to this?
Thanks!