I have several questions i need to get answered before moving to next part of development.
-I am considering using quite a lot underwater plants in game and i am wondering what is performance more costly:
1.A simple 1 polygonal plane with GIF animated plant texture. I dont know how many sequiences of animation would be there but lets say 10 for example.
2.Mesh modeled plant with arround 50 polygons for model and rigged with w bones.
Consider that there should be more than 20 plants on screen at once.
-Wind force faked water movement. Is it possible to add wind force to effect fish and underwater plants for some sort of water movement?
-Using reflection shader (with diffuse, normal and spec maps) on every fish. Up to 20 fish at same time on screen. Would that decrease FPS a lot? I could land on cube map reflection instead proper reflection.
-What is maximum allowed number of rigged models per scene or maybe frame?