sfx,music / soundtrack creation?

iam wondering for others what do you usually to get/choose/pick sfx(sound effect),music/sound track for your game?using your own tools?or buying 3rd party services?solutions?which sites?

for specific tools for sfx in indiex i found this after
quick googling found this tool IndieSFX , seem to be simplified version of cubase sx,anyone used this before?if so how is it?quite expensive for 95$

anyone?i thought that unity3d community is friendly :frowning:

It is a friendly community, but you didn’t even wait 24 hours for a fairly specific question to be answered.

As for me, I just hire people do the sound and music.

I usually end up getting something from www.soundsnap.com

I didn’t answer because I make my own music and sound effects, but I doubt that’s what the majority of people do. I didn’t want to confuse you! Even at that, I still use www.soundsnap.com, along with the effects that come with Logic Studio. There are some effects I just can’t get, myself. However, I never use a sound effect without post-processing, even if I record it myself. You could consider some of my effects “completely” post-processing, because I just synthesize them.

No, that’s way off the mark. What you linked to is intended to make sound effects. It’s not a DAW like Cubase is. You can use a DAW to do a lot more than make sound effects, but it will require that you study up on how to use it. I do think that software looks overpriced, but I’ve been spoiled. I bought Logic Studio when it cost twice that price, and it was still an insane deal.

As for tools, I honestly can’t recommend any DAWs on Windows. I’ve hated every single one I’ve tried, which encompasses all the big players. If you buy a Mac, you get Garageband with it, and that’s better than any Windows tool I’ve used, for someone at your apparent level. All of the big name DAWs cost more than a Mac mini does. However, you may be better-suited with an “FX machine”, like what you linked to, instead of a DAW. I don’t even have the slightest inkling of what exists, in terms of that, though. :frowning:

Library music and stock fx, unless extensively layered and modified, often suffers from the same problem as stock art: It tends to be instantly recognizable to those who are in the game business, and it tends to feel vaguely generic to those who are not in the game business because it wasn’t created specifically for your project.

The best option is usually to hire a living, breathing composer and sound designer. If you lack a budget, then take the route of student filmmakers and hire a student trying to break in. It’s not that difficult to find someone with creative ability who can also script + compose interactive audio and organize and compress fx for a custom soundscape.

You can also do it yourself, just as there’s nothing wrong with doing the art, animation, programming, game design, writing, and marketing yourself, but sometimes it’s fun more effective to collaborate (though not always!).

Cheers,
Neville