Hi all
We integrated our Solid Geometry Engine sgCore and Unity3D rendering. Now you can generate very difficult objects in runtime!
You can download sources of demo Plugin (MSVC Project) and Unity3D Project with C# Script from here:
http://www.geometros.com/sgcore/tutorials/index.htm
Demo video:
Regards
Hey. So this is a constructive solid geometry system? is it an editor or something from script? I honestly am not really getting
what you’re trying to demonstrate in your video. I see a log cabin and I see you moving some logs around but… ? On your site you have a nice image of cutting a hole in an object using another object. … that is more interesting and descriptive perhaps?
Tell us more about what this is and what it can do please 
sgCore - this is crossplatform C++ solid geometry library (sgCore review)
sgCore was created for CAD developers - you can build 3D editors using sgCore (our OpenSource 3D Editor - SolidGraph based on sgCore Library)
But sgCore - this is Geometry only (without rendering). Our customers uses OpenGL or DirectX for rendering sgCore objects
Now we shows how you can using sgCore in yours Unity3D games.
At this moment we developing Architecture Modeling system with realistic rendering in Unity3D.