Another newbie question. I import things from blender all the time. In blender, you have the option to shade “smooth” (like a ball) or shade “flat” like a box. But when I import my blender files into Unity, It automatically shades them smooth. Now when I added a pallet (something that needs to be flat), I can’t figure out how to shade flat. Help please.
PS - The nice thing about Unity is this site. Thanks for all you amazing people helping a newbie like me!
Answer: Add an “edge Split” modifier to the objects you want flat!