Shader and material combinational problem on mobile

Hi, I’m working on a platformer game.

I have a moving platform which does give a glow shade when they both merge. this is achieved with material’s color. this is an important part for my game as I’m planning gameplay around this.

But, this does not seem to happen on mobile.

Can somebody please help what is the shader settings I need to chose ?

How are you achieving this effect?
What shader are you using?
What are the platform made off (textures or actual 3D geometry?)

Never really worked with mobile, but my guess is that if you are using the built in shaders, Unity will likely take an optimized version that takes out some vital parts for what you want to achieve.

This effect is cause of material combinations. Platforms are made of cubes. using transform diffuse shader.

So you are using (in this case) 2 cube platforms with a transform diffuse shader. I am assuming that with transform you mean transparent?

I can only assume, in this case, that blending on mobile is different. How does it look on mobile? What is the exact difference?

Hi Rid,

The lightness you can find on the image I posted. does not come. This just remains original.