Just wondering if anyone can help me out with this little issue.
I’m getting some differences in shaders and shadows when running on the device.
The bias (or something) on the shadows seems to be different and the shader on the bottle appears to be going completely to black and blocking off any emmissive light around the label.
Any ideas what might cause these differences? Also does anyone know how I could fix that shadow issue, I’m kinda flying blind…
Oh sorry! Missed out on some important info there.
It’s all mesh, just using vert colours and a base PBL shader from shaderforge. I seem to have it working now but I think I might try to recreate a simple version of the shader since it’s for mobile.
But regarding the shadow, is there a way to visualise that a bit better in editor? I realised I don’t know much about shadows