Shader and shadow differences on mobile

Hi all,

Just wondering if anyone can help me out with this little issue.
I’m getting some differences in shaders and shadows when running on the device.
The bias (or something) on the shadows seems to be different and the shader on the bottle appears to be going completely to black and blocking off any emmissive light around the label.

Any ideas what might cause these differences? Also does anyone know how I could fix that shadow issue, I’m kinda flying blind…

Thanks!
Pete

Editor

Device (iPhone 7)

What shader is it?
How is the label applied to the bottle? Part of the same texture, or some type of Unity decal?

Does this happen when using any of the mobile shaders?

Oh sorry! Missed out on some important info there. :roll_eyes:
It’s all mesh, just using vert colours and a base PBL shader from shaderforge. I seem to have it working now but I think I might try to recreate a simple version of the shader since it’s for mobile.
But regarding the shadow, is there a way to visualise that a bit better in editor? I realised I don’t know much about shadows :frowning: