Shader blick on Meta Quest 3 [Android]

Hi folk,

I got a problem with a URP shader, when I built a app for android. Where I check it in Unity editor, I haven’t the problem. I use Open GLES3 graphic api.

What could it be?

I’ll post the shader graph later if needed

9764802--1398825--Blick shader.gif

It’s a bit hard to answer when you don’t describe what the problem is (blick isn’t an English word, do you mean blink?).
I’ll assume it’s the bright flashing. Without more information that looks to me like a post processing effect like Bloom going wild. To check, you can select your URP Renderer asset and uncheck ‘Enabled’ under Post-processing and make a new build.