Shader breakage in b16

I went from b13 to b16 so breakage could have been earlier. We are using HDRP 9.x preview-13.

Every shader graph shader that is exported broke. Setting up a test project to look at it closer but any insight into how to fix would be great.

How does the error manifest?

I took our project manifest and created a fresh project with it and pulled over the shaders in question and they were fine. Re imported the shaders in the main project and restarted Unity and it’s all good. Re import actually failed connecting to backend but then the restart straightened things out. So just upgrade quirks.

Upgrading from SRP 9 preview-13 to preview-33 though crashes Unity every time on material upgrade, but that’s another issue.