Shader change at runtime

Hi there

I have a slight problem with with interchanging shaders post build. Basically, I have a couple of buttons which alternate a game objects shader. This runs well on editor but when I build for iOS, the shaders do not interchange.

Is there an issue with the shaders themselves perhaps.

Any help would be great.

If the shaders are not otherwise referenced by any objects included in the scene hierarchy, they won’t be included in the build. You need to ensure they are listed in the “Always Included Shaders”.