I’m running Unity 3.0+ on a USB drive. On my computer, it runs fine. But on my schools computer, the tree shaders are extra white. It’s hard to explain. They look like they are facing a bright white light. What is going on here?
Is it possible that your school’s computers have older video cards which makes your game use the ‘Fallback’ shader?
This also happened with a Geforce 7600 GT. Does anyone know the specs of the terrain tree shader?