Hello Guys,
I want to get into GPU Programming but somehow it is hard to start for me.
Are there any good tutorials that are specialized on unity shader programming?
My future goal is a procedural terrain (“Smooth” Voxel based).
I looked for some information about that but its kinda rare, hope someone has some good sources.
For now I was just into normal programming, mainly c#, sometimes javascript. Out of unity Java,Delphi,PHP… I somehow need to understand where the connection is between shader and objects in unity.
Thanks in advance.